//reactivestate-core/com.ensody.reactivestate/autoRun
autoRun¶
[common]\ fun CoroutineLauncher.autoRun(onChange: AutoRunOnChangeCallback<Unit>? = null, observer: AutoRunCallback<Unit>): AutoRunner<Unit>
Watches observables for changes. Often useful to keep things in sync (e.g. CoroutineLauncher -> UI).
This is a convenience function that immediately starts the AutoRunner.run cycle for you.
Returns the underlying AutoRunner. To stop watching, you should call AutoRunner.dispose. The AutoRunner is automatically disposed when the CoroutineLauncher’s scope completes.
See AutoRunner for more details.
Parameters¶
common
onChange | Gets called when the observables change. If you provide a handler you have to manually call run. |
observer | The callback which is used to track the observables. |
[common]\ fun CoroutineScope.autoRun(launcher: CoroutineLauncher = SimpleCoroutineLauncher(this), onChange: AutoRunOnChangeCallback<Unit>? = null, observer: AutoRunCallback<Unit>): AutoRunner<Unit>
Watches observables for changes. Often useful to keep things in sync (e.g. ViewModel -> UI).
This is a convenience function that immediately starts the AutoRunner.run cycle for you.
Returns the underlying AutoRunner. To stop watching, you should call AutoRunner.dispose. The AutoRunner is automatically disposed when the CoroutineScope completes.
See AutoRunner for more details.
Parameters¶
common
launcher | The CoroutineLauncher to use. |
onChange | Gets called when the observables change. If you provide a handler you have to manually call run. |
observer | The callback which is used to track the observables. |